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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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prog_c
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cuj0896.zip
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FILENAME.TXT
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1996-06-11
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************************* MASTER CODE ***************************************
The name of the first file in this disk's directory identifies the volume,
issue number and revision of the disk. The format of this filename is:
!CDmvvii.rrr
where
! = the '!' character
m = C for C Users Journal, W for Windows Developer's Journal
vv = volume
ii = issue
rrr = revision (001 for initial release, 002 for next update, etc.)
The file UPDATE.DOC contains information about any additions or
corrections to material on the disk since the original magazine
publication.
If you have obtained this code from a floppy diskette or from CompuServe, the
headings under the column "FILENAME" represent the names of .ZIP files. All
files listed under the filename are archived in the .ZIP file.
Keywords: Aug96 C C+ Algorithms V GUI VESA Animation Win32 Random
The code listings for the August 1996 issue of C/C++ Users Journal include
source code for Chris Krehbiel's article on accessing the VESA Video
Bios Extensions on VGA displays, Tim Kientzle's approximate inverse
color mapping technique, Jeff Heaton's article that shows how to use
CreateDIBSection for high-speed animation in Win32, and full source code
for Jerry Dwyer and K.B. Williams' suite of random number generator tests.
Also included are source listings from P.J. Plauger's column, Standard C/C++.
************************* FILE DESCRIPTION **********************************
The following files are included in the disk:
FILENAME AUTHOR-NAME TITLE PAGE
(Zip archive/
subdirectory name)
-------------------------------------------------------------------------------
plauger P.J. Plauger Algorithms
algorith - listing 1, The header <algorithm>
numeric - listing 2, The header <numeric>
heaton Jeff Heaton High Speed Win32 Animation
main.c - listing 1, Demo program, uncut, includes function
RenderReset shown in article
sprite.h - not listed, Prototypes for sprite animation functions,
includes function RenderSprites shown
in magazine
sprite.c - not listed, Contains sprite engine
stars.mak - not listed, Makefile, generated in VC++
stars.vcp - not listed, Binary file -- unknown contents
stars.bmp - figure 1, Window BMP file of three stars
wampler Bruce Wampler V: A Portable GUI Framework
drawapp.cxx - listing 1, Source file for simple draw V application
drawapp.h - listing 2, Header file for minimal prototype V application
drawcmdw.cxx - listing 3, Source file for drawApp cmdwin class
drawcmdw.h - listing 4, Header file for drawApp cmdwin class
drawcnv.cxx - listing 5, myCanvasPane class definition
drawcnv.h - listing 6, myCanvasPane class definition header
krehbiel Chris Krehbiel Programming with VESA Extensions
vbe.c - listing 1, VBE wrapper functions
vbe.h - listing 2, VBE data types and exported functions
pcx.c - listing 3, Mode 101h PCX file viewer
check.c - not listed, Program to check VESA capabilities of hardware
kientzle Tim Kientzle Approximate Inverse Color Mapping
interlv.c - listing 1, Interleaves color bits
dwyer Jerry Dwyer & Testing Random Number Generators,
K.B. Williams Part 2
Complete source listings, including spectral tests, full-cycle
tests, and S.L. Moshier's Extended-Precision Math Library
letters We Have Mail
reversit.cpp - listing 1, Demonstrates difficulties encountered using
cin.get()
*******************************************************************************
If you have questions regarding to the disk, please call or write us.
-----------------------------------------------------------------------------
Miller Freeman Inc.
1601 W. 23rd St. Suite 200
Lawrence, KS 66046
1-800-444-4881 or 913-841-1631
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